Defensive Deck Strategy & Examples

Go down

Defensive Deck Strategy & Examples

Post  princemuchao on Fri Dec 02, 2011 8:42 pm

The first thing you need to do when joining a faction is to set up your defensive deck. This is the deck that people who fight wars against our faction will have to face in order to score points, and the better your deck handles a wide range of attacks, the more wars we will win (and the more loyalty points you will gain).


SETTING AN ACTIVE DEFENSIVE DECK

Go into the Arena and choose the deck you want to set as your defensive deck. Whenever anyone attacks us and you are chosen as their opponent, this is the deck they will fight. You must be conscious of changes you make to this deck and how they will affect your win-rate in wars, especially when you are low-level and have a limited number of cards to use.





DECK-MAKING STRATEGY

The most important thing to remember about building a defensive deck is that you have no control over what order the cards are played. This devalues some skills on Assault units such as "Rally All" that should be played as early as possible in a manual game to maximize their effectiveness. Other skills, such as counter and leech, are more important here than in an offensive deck. Remember that defense wins if you can last 50 rounds, so your goal should be to keep your commander alive, even if you have to sacrifice or stalemate all of your cards to do so.





Actions should not be used in a defensive deck at all unless you have a very good reason - much of the time they will be ineffective when auto-played and you will get more benefit out of another blocker.



A common way to mitigate the impact of not knowing what order cards will play is to make them all the same with a spam deck. If you went up against Irradiated Infantry Spam or Trident Spam before you had the appropriate cards to fight them, you know that they can be effective.



There is no such thing as a perfect defensive deck that will beat every offensive deck, but since our opponents cannot choose which deck to target, we should have a wide array of defensive decks so they cannot retool their attack deck to defeat us easily. The main problem with one person factions is that you know exactly what you are going up against and can perfect your attack deck to beat it.

A successful defensive deck should exceed a 40% winrate under surge when running a batch eval in the Evaluate Decks test program. Mid- and Low-level players might need to settle for less until they complete the missions, as the deck is evaluated against the most popular decks used in Tyrant, many of them very high-powered.



For each level of player listed below, we will take a look at different types of decks and give several variations you might be able to build. For each deck I include a rating #%/#%. The first number is the offensive strength of the deck, and the second is the defensive strength (using Evaluate Decks 1.0.16.120). If someone Surges against you on auto, your chances of winning are represented by the first number. If they Fight against you on auto, your chances of winning are reflected by the second number.



MORE RESOURCES

Tyrant Wiki: http://warmetal.wikia.com/wiki/
Forum Guide: http://www.kongregate.com/forums/65-tyrant/topics/155287-a-full-guide-to-building-your-defensive-decks
Forum Guide 2: http://www.kongregate.com/forums/65-tyrant/topics/179777-new-defensive-deck-guide
Evaluate Decks GUI: http://www.kongregate.com/forums/65-tyrant/topics/195043-evaluate-decks-game-simulator


Last edited by princemuchao on Sat Dec 03, 2011 1:23 pm; edited 9 times in total
avatar
princemuchao
Mr Hankey the Christmas Poo

Posts : 24
RoFL Bucks : 433
Reputation : 0
Join date : 2011-11-15
Location : MN

Back to top Go down

NOOB DECKS: Mission 1 - Mission 28

Post  princemuchao on Fri Dec 02, 2011 8:43 pm

NOOB DECKS: Mission 1 - Mission 28

If you have not completed Mission 28, you have joined a faction too early and you are going to get destroyed in wars unless you got some very good cards in the few gold packs you bought. Since you probably do not have much to select from, build the best deck you can out of the stuff you have and make that your defensive deck while you focus on missions. Spend all of your gold on the standard set - you get 2x as many cards for the same amount of money, and for the most part the standard packs have better cards then Enclave.

If you plan to be away for a while or not very active, consider quitting the faction until you are able to attain a higher level and more cards - sitting idly by with a bad defensive deck can hurt the faction, because you become a consistent easy win for our opponents.


The following are examples of decks made from the standard set using at the most one rare card. You should be able to improve on them with whatever you have. Atlas, Tiamat, Omega or other quick strike cards are good additions to these decks. If you feel you have some high-powered cards that will allow you to make a different kind of deck, post a list of your rares and legendaries and I will figure out the optimal deck you can create.

48/12 - Malort,Vampire(7),Hatchet, Asylum(2)
Example of a spam deck you could try at a low level. This works well against structure decks and slow rolls. The more vampires you replace with Bonestalkers and other similar cards, the less effective it is - you may need to buy some silver packs. Note that Vampire is not available in Bronze packs.
  • 93/47 Vs. Atlas, Toxic Cannon(2), Sharpshooter(2), Warehouse(2), Azure Reaper(2), Hierophant, Stealthy Niaq


38/8 - Duncan,Orca,Drones,Scorpion,Havoc,Saw Tank,Pelican,Artemis Tank(2),Rally Flag(2)
This deck is not very impressive in general, but it takes care of some fear and structure decks like Grim Specter and PumPool pretty effectively.
  • 93/47 Vs. Grim Specter deck
  • 85/26 Vs. PumPool deck


The key to these decks is speed. You cannot compete directly with most of the high-powered decks we face, so you have to take the wins where you can against specialized decks that are not built to withstand a quick strike of attack units. Higher level members in the faction will create decks that can only be beaten by these specialized decks, so we should see plenty of them.

Key Reward Cards You May Want To Use:
  • Sawblade (100 Rating in the Arena)
  • Pelican (Mission 13)
  • Saw Tank (Mission 15)
  • Terminator (Mission 16)
  • Thadius (Mission 17)
  • Quad Walker (Mission 17)
  • Vampire (Mission 18)
  • Ravager (Mission 20)
  • Abomination (Mission 26)
  • Reaper (Mission 27)
  • Hatchet (Mission 28)


Last edited by princemuchao on Sat Dec 03, 2011 2:03 pm; edited 5 times in total
avatar
princemuchao
Mr Hankey the Christmas Poo

Posts : 24
RoFL Bucks : 433
Reputation : 0
Join date : 2011-11-15
Location : MN

Back to top Go down

LOW-LEVEL DECKS: Mission 29 - Mission 66

Post  princemuchao on Fri Dec 02, 2011 8:44 pm

LOW-LEVEL DECKS: Mission 29 - Mission 66
avatar
princemuchao
Mr Hankey the Christmas Poo

Posts : 24
RoFL Bucks : 433
Reputation : 0
Join date : 2011-11-15
Location : MN

Back to top Go down

MID-LEVEL DECKS: Mission 67 - Mission 119 + All Side Missions in that range

Post  princemuchao on Fri Dec 02, 2011 8:44 pm

MID-LEVEL DECKS: Mission 67 - Mission 119 + All Side Missions in that range
avatar
princemuchao
Mr Hankey the Christmas Poo

Posts : 24
RoFL Bucks : 433
Reputation : 0
Join date : 2011-11-15
Location : MN

Back to top Go down

HIGH POWERED DECKS: All Missions + Side Missions Completed + Some RAID + Some FACTION

Post  princemuchao on Fri Dec 02, 2011 8:45 pm

HIGH POWERED DECKS: All Missions + Side Missions Completed + Some RAID + Some FACTION
avatar
princemuchao
Mr Hankey the Christmas Poo

Posts : 24
RoFL Bucks : 433
Reputation : 0
Join date : 2011-11-15
Location : MN

Back to top Go down

EXPERT DECKS: All cards on the table

Post  princemuchao on Fri Dec 02, 2011 8:46 pm

EXPERT DECKS: All cards on the table, including PROMO and WB-only
avatar
princemuchao
Mr Hankey the Christmas Poo

Posts : 24
RoFL Bucks : 433
Reputation : 0
Join date : 2011-11-15
Location : MN

Back to top Go down

Re: Defensive Deck Strategy & Examples

Post  apophys on Wed Mar 28, 2012 3:13 am

With low to mid-level decks, as a general rule of thumb, it's better not to have more than one structure in a defensive deck that isn't specifically a structure stall deck. This is in order to minimize the number of situations in which the AI vividly exposes its stupidity, like here.



The important part to note is that my side of the field has been practically given a free turn to dominate with assaults, which in this case is game-winning.

If a person's deck had, say, 5 asylums, this kind of situation would happen half the time. Of course I'm exaggerating here, as nobody in their right mind would put 5 asylums in a defense deck, but you get the point.

Of course there are exceptions, like if this card was missile silo, but it's something to keep in mind when deckbuilding.

apophys
SUPER NOOB

Posts : 2
RoFL Bucks : 11
Reputation : 0
Join date : 2012-03-25

Back to top Go down

Re: Defensive Deck Strategy & Examples

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum